Dynasty Warriors Online Review



Tecmo-Koei has created a cult following among gamers with one of their best masterpieces to grace the gaming world: the Dynasty Warriors franchise. This franchise has ultimately set the bar for hack-and-slash games in a span of at least three console generations. For more than a decade now, gamers have continuously experienced plowing through thousands of enemy infantry like unwanted grass on your neighbor's lawn. However, its multiplayer options were somehow lacking, considering how vast and expansive the story and the battles are. Enter Dynasty Warriors Online (DWO), Tecmo-Koei's MMO installment to the franchise.
Musou Here and There
Dynasty Warriors Online features the same premise as its console predecessors. The story is still based on the Romance of the Three Kingdoms historical novels, and is still led by the main characters of its previous incarnations, such as Cao Cao, Liu Bei and Xiaohou Dun. The main difference, however, is the demotion of these protagonists to NPC status. Players of the online installment will take orders and quests from these legendary heroes instead of being directly controlled. The premise is just like the original Dynasty Warriors games: players join one of China's three dominant factions (Three Kingdoms), Wei, Wu, or Shu, and fight for complete rule over the kingdom by taking over cities.
The General's Privates
Just like any other MMORPG, players start off as a lowly Private with barely any possessions and credentials. Since the setting is in a war era, everyone is requested to join the military and fight. Creating the character comes first however. The character customizations are somehow limited to a few hair, face and color suggestions. Three different body builds are added into the options as well. The most unique aspect here is the personality type, ranging from Fighter, Intellectual, Passionate, Skilled, and Individual. Each personality has a list of sub-personalities to specific what type of person you are. There are no obvious or visible uses for the personality, but I do hope it does provide a role-playing experience for the character when interacting with the NPCs. Another difference in character creation is the absence of a class/job selection. The whole character schema of DWO focuses more on weapon usage and stat build, which will be further discussed later.
Controlling your character is the first thing to worry about once in the game. There's a significant learning curve to get through in DWO. The controls and the UI somehow reflect its console predecessors, and it's more often a hassle than a convenience. All the needed character and world information are generally accessible via the ESC button. It's more of a chore rather than a convenience, even though there are no apparent interruptions in town. There are keyboard shortcuts for individual windows as a consolation. Movement and combat are both done by keyboard in instanced battlefields. Players relying on keyboard alone will feel the difficulty shuffling fingers of the right hand for jumping, attacking and blocking. The camera angles can only be controlled by the mouse when in town. The battlefield replaces the mouse clicks with attack functions instead, which may confuse players used to moving cameras in the heat of combat. A consolation for everyone though: the use of gamepads/controllers (even Xbox controllers ported to the PC) is easily available.
Warrior in the Making
Since DWO differs greatly from the usual MMO in terms of character development and combat, the game offers a highly extensive tutorial processes to guide new players. The game considers training new players as a serious part of character development. And when I say serious, I mean tutorial and training can extend for long hours in a span of at least 10 long quests. Fortunately, the latter part of training through the different bases and weapons is an optional matter, plus other town quests are already at your disposal. Although the quest format remains the same item-picking or enemy-slaying objective, how you go about it greatly differs. All quests have its own instanced arena/battlefield and is always timed. The quests are always win-or-lose; either you complete the task during the allotted time in the battlefield or fail and retry again.
Player progression is not based on skill or job class. It's not even measured through base levels or experience points. Instead, soldiers like you have to go up the military ranks. It takes a number of quests before you get promoted. However, it's not until you reach Lieutenant Major that you get to experience the PvP battles of the game. Character stats can be customized through the weapons and gear available. Tempering and modifying items are integral to your stat build, especially once you've reached Lt. Major. Gears can be picked up during the instanced battles while the more common ones are available in the local town market. Characters have the freedom to equip any weapon without any restriction whatsoever. The weapons have very noticeable pros and cons, plus the learning curve can sometimes be steep whenever shifting from one weapon to the next.
Romance in Battle
While all battles are generally instanced and faction-based, PvP is separated into different battle modes: Melee, Campaign, Arena, Showdown and Mock Battles. Each battle mode is differentiated according to its scale and the conditions at stake. Battles can accommodate as much as 24 players in a 12-versus-12 showdown of epic proportions. Factions have the whole of China, divided into cities, to dominate and takeover. The number of areas taken over has different effects on your faction, such as advances in weaponry and relatively lowered prices.
One quirk hindering combat is the apparent lag from the numerous character models (specifically the enemy and ally infantry) popping up all at the same time. Although the graphics options can be lowered, the huge number of NPCs flooding the screen will inevitably cause lag and possible disconnection. The lack of a decent AI is also a disappointment for the game. This is especially visible during quests. Ally infantry are utterly lifeless and obviously useless. The assisting lieutenant often gets stuck standing around in the middle of an enemy crowd or base, and calling it to your side often yields frustrating results. Enemy AI is a no-brainer as well. Although their numbers have the potential to stagger your character, the waiting time between their attacks take too long, giving you more than enough time to plow your way out. It's an advantage for everyone, but it can get a tad frustrating in the long run, knowing that the enemies are mindless drones.
Chinese Take-Out
If you've played the previous Dynasty Warriors games, you won't be disappointed with what the online incarnation has to offer. It stays true to the DW franchise. For new players or for those expecting something closer to the MMORPG genre, DWO is mediocre at best. The lack of AI, the difficult UI and controls, and other quirks all pile up to make the game half and half distasteful. The better consolation is that it's free to play and mowing down hundreds of enemies in one sweep gives you that sense of overwhelming power.
Romance in Battle
While all battles are generally instanced and faction-based, PvP is separated into different battle modes: Melee, Campaign, Arena, Showdown and Mock Battles. Each battle mode is differentiated according to its scale and the conditions at stake. Battles can accommodate as much as 24 players in a 12-versus-12 showdown of epic proportions. Factions have the whole of China, divided into cities, to dominate and takeover. The number of areas taken over has different effects on your faction, such as advances in weaponry and relatively lowered prices.
One quirk hindering combat is the apparent lag from the numerous character models (specifically the enemy and ally infantry) popping up all at the same time. Although the graphics options can be lowered, the huge number of NPCs flooding the screen will inevitably cause lag and possible disconnection. The lack of a decent AI is also a disappointment for the game. This is especially visible during quests. Ally infantry are utterly lifeless and obviously useless. The assisting lieutenant often gets stuck standing around in the middle of an enemy crowd or base, and calling it to your side often yields frustrating results. Enemy AI is a no-brainer as well. Although their numbers have the potential to stagger your character, the waiting time between their attacks take too long, giving you more than enough time to plow your way out. It's an advantage for everyone, but it can get a tad frustrating in the long run, knowing that the enemies are mindless drones.
Chinese Take-Out
If you've played the previous Dynasty Warriors games, you won't be disappointed with what the online incarnation has to offer. It stays true to the DW franchise. For new players or for those expecting something closer to the MMO genre, DWO is mediocre at best. The lack of AI, the difficult UI and controls, and other quirks all pile up to make the game half and half distasteful. The better consolation is that it's free to play and mowing down hundreds of enemies in one sweep gives you that sense of overwhelming power.

Farmville strategy to Protect Your real Life



It is questionable that anyone  to play farmville really thinks about having any kind of farmville strategy. They are far more likely to just sign up and start playing. It's only after playing for a bit that they become aware there is far more to the game than it seems.
I still find it stunning as to how this game has taken off around the online gaming world. In just a brief amount of time it has become the most popular game ever played online. If you add up the players of the next 3 most popular games they still have less regular players than farmville. Maybe it actually is more interesting to create something rather than blow it up.
Once you have realized that while anyone can play farmville it might be useful to get some form of a farmville guide the fun really begins. Now don't stress its not like you are going to have to become a chess master or anything.
The primary farmville strategy revolves around getting your farmville neighbours. This makes sense from a game designer's point of view because it was created especially for the users of facebook in mind. They want you to go out and meet people online to become your new neighbours.
The added incentive is that you can only grow the size of your farm by getting new neighbours. Once you have run out of people that you ascociate with that play farmville to add as neighbours it then makes you to find more from places such as facebook.
Now in a nice world this would be all right but unfortunately our world is far from simple. We blindly join these sites with out thinking through the possible head-aches it could make for us.
We click on the sign up here button and without thinking fill out all of the information it requires for us to join the social network. Have you ever really thought what private data you are putting out there for all to see?
I am certainly not attempting to stop you from signing up to facebook or any other socially interactive sites but to simply make you think about what you allow to be accessed by strangers. There are people out there whos only job is to search through these sites looking for specific details on people so they can rip them off.
You might say that it doesn't matter because I have no money anyway so they would have no interest in me. Now you must be aware these identity thieves come from areas in the world where life is tough and the average wage may only be $1 per day. For them to scam even one thousand dollars from someone would be an awesome score in their eyes.
It works a bit like this.You join up to one of these social networks like facebook. In joining it asks you for your full name, exact location and your date of birth. This then gets published on your member profile page which you not being aware leave open to the public instead of making it private where only trusted friends can see. Then you add a nice professional looking picture of yourself to that profile.
Congratulations you have now given an identity thief all the details he needs to begin destroying your reputation. The identity thief takes the information you have given and creates fraudulant identification in your name. Then he goes and gets small limit credit cards or store cards with that identification because lower limits have less checking done to aprove them.
The first you will know about this is when the statements start appearing in your mailbox. This kind of fraud is rapidly increasing and makes the life of the person who has been scammed a living hell. It can take years to sort out the mess of liability for payment and having your credit rating basically black listed.
With this in mind my most important farmville strategy is to make sure you don't get ripped off by your new neighbours. Exercise caution in what details you make available to these people. Have fun playing what is a great game but don't let it wreck your life.

Tokyo Game Show 2010



Since 1996, TGS has remains one of the most popular video game expos in the world. Although it primarily targets the Japanese market, it is still used by many famous international video game developers and is used as a venue for demonstrating their upcoming software titles and gaming hardware. This year TGS aims for further growth by enhancing the show's B2B and B2C functions with the goal of becoming "the No.1 Information Network in the Asian Region."

The TGS is held annually by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. at the Makuhari Messe located in the famous Japanese city of Chiba. The Tokyo Game Show plans to include new and existing zones this year in its four day long expo.

The General Exhibition area will showcase digital entertainment-related products and services, including game software. The Merchandise Sales area, another standard fare at TGS, is dedicated to selling game-related products. With its format changing for 2010, sales of game software will be allowed to companies (publishers) who are also exhibitors in the General Exhibition Area or other areas.

The Family Area, new for 2010, will exhibit video games, game-related goods, and game-related services targeted for children. TGS will be lifting the limit on the number of game machines to be exhibited this year. The area will be opened to a wider range of exhibitors with the goal of making the show more enjoyable for families. The Game School Area will be designed for schools that engage in video game training.

The PC Online Game Business Area, another 2010 newcomer, shall provide opportunities for presenting and discussing licensing, sales and partnerships of online PC games with the goal of providing a cost-effective means for exhibitors to target businesses and end-consumers alike.

The new Game PC Area will introduce high-performance game PCs, motherboard graphic boards, processors, memory and hard disk drives for gaming PCs. Original game PC products and game software. The Audio-Visual & Gadget Area will showcase audio-visual equipment and other related gadgetry to enhance game playing environments. Examples of such products include 3-D television, 5.1ch audio systems and custom video gaming chairs.

The Mobile Area, new for 2010, will exhibit mobile phone content and mobile-related products access peripheral devices for the iPhone, Android, and Windows Mobile platforms. There will also be a Business Solution Area for B2B purposes as well as an International Career Pavilion designed to meet the global need for hiring new talent by providing opportunities for companies and prospective employees to connect.

In addition to its traditional line-up, the TGS plans to include new programs for 2010 such as the following:

* Asian Game Business Summit planning
* Tours for foreign visitors
* VISIT JAPAN campaign participation
* Installation of the International Career Pavilion
* Introduction of the Media Partner System
* Programming of online ticket sales for overseas customers
* International Exchange Zone Installation
* Business Matching System enhancement
* New Asian Culture Hub
* Addition of new Game Science Museum

Although there was initial debate about the show's length, CESA and Nikkei eventually agreed upon a duration of four days in hopes of attracting more attendees. Although initially designed for professional attendees, the Tokyo Game Show allows public attendance in the final two days.

Final Fantasy XIV player rage quits, sells $26 million of Square Enix stock




Usually when a player really hates a game and rage quits the publisher and developer just lose a gamer for future titles they release. If it’s a subscription-based game then it’s a more serious loss of revenue. But one player in Japan didn’t just rage quit, he sold millions of shares in the game’s publisher causing a drop in the value of its stock.
The name of the player is unknown, but the game is Final Fantasy XIV and the company stock is therefore that of Square Enix.
The player made the following post on October 2nd after what must have been a really infuriating session with the game:
First thing in the morning tomorrow, I intend to instruct those who manage my precious Square Enix stock (however little it may be) to arrange to sell all of it. To Square, thank you for the enjoyment of your products up until now, with the exception of this last one. Goodbye.
Such comments are a common site on forums from upset gamers, but this gamer was quite important to Square Enix. It turns out he owned 1% of the company’s stock, which equates to $26 million worth. He went through with the sale too, which saw the value of the stock fall from 1800 yen to 1735 yen–a major drop in value for the company.
The message to Square Enix is pretty clear: Some of its most loyal gamers also own millions in company stock so don’t make a crap game or else.
For anyone in the West holding on to millions in Square Enix stock options, you should be well into your first month of playing the game now. Is a rage quit share sale on the cards for any of you?